Project Reality 2 will be a team based modern military FPS where two opposing teams battle it out in a variety of game modes. The following is a list of content being shown to the public prior the cancellation of PR2. Lead PR:BF2 developer "Ancientman" confirmed that the game was indeed canceled. The project manager resigned long ago and the official forums have been disabled. In October 2014 it was revealed that several members of the PR2 team had left the project because it was poorly managed, at the same time another set of PR:BF2 developers formed Offworld Industries and started to work on Squad.Īs of December 2015 no details about the game have been released in well over a year. Several WIP images and two videos were released on December 26, 2013. The first playable build of the game would feature two proper maps (Fools road & Laskar Gah) and one training map. The British Armed Forces and a Rebel / Insurgent factions were confirmed to be in. The PR2 Alpha would initially feature realistic small scale infantry combat with an Advance And Secure (AAS) game mode. At that time, there were 50+ people working on the game. The team remained mostly quiet until they decided to announce the game yet again in September 2013, posting news about the switch from the C4 engine to the CryENGINE SDK and showcasing several work-in-progress images. along with some new PR2 innovations to tie it all together. Ideally it will look like CoD4 play like Infiltration have the scale of ArmA the accessibility, team structures and innovations of PR1. We imagine it will be like PR1 mixed with Infiltration, Armed Assault and Call of Duty 4. The engine for the game would be C4, when asked about how the game would play, it was described in broad strokes An informal announcement about the game being in pre-production was made in December 2009. Work on Project Reality 2 started in June, 2009. Like the Battlefield 2 mod, PR2 would focus on realistic large scale combat where teamwork is key to success.
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PR2 was intended to be completely free for anyone to download and play.
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Infantry, Logistics, Fortifications and Mechanised Warfare.Project Reality 2 is the canceled sequel to the Project Reality mod for Battlefield 2, the game was announced in September 2013.A very open development team with excellent community communication, and preparations in progress for mod support near retail release.High-quality and accurate models remodeled from historical references and archives.A Logistics system based around drivable vehicles, designed to support bases in the field, all player maintained.3 exclusives games modes, with “Base building” and “Base development” game mechanics usually found in Real Time Strategy games.Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.Teamwork oriented gameplay that doesn’t require a clan or private server to realize the potential of the gameplay entirely.Inspired by game such as “ Red Orchestra ostfront 41-45”, “ Battleground Europe: WWII Online” or “ArmA” we want to provide the perfect mix of realism on large scale maps.Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. Each area is being accurately recreated from archival references that range from street level to aerial images. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Players will be given the option to fight with the British Airborne Division, British XXX Corps, US 101st / 82nd Airborne Division or several branches of the German Army, such as the Wehrmacht or the Waffen SS. Post Scriptum is a unique experience, recreating a Historically Accurate, Immersive & Realistic gameplay. Picture: Periscope Games ALL OUT WARĮxperience a full-scale battlefield with 100-Player Servers, 50+ usable vehicles, Squad roles, Supply runs and Base Building.
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Such things would not be doable in a respectable time frame without us going full time on the project, and as such, get a living from it. From the people behind “Project Reality WWII” and “Liberty’s Highway” is born “Periscope Games” studio, a group of individuals with one common ambition, creating the next standard in the WWII large scale battle platform.įirstly known as a modding group for Squad, our ambition and expectation for Post Scriptum rapidly made us realize that we would have to create our own studio in order to reach those goals and fulfill this vision of ours.